I wanted to learn about camera mapping and explore different ways to color objects in the compositor.
I began with a rough sketch on paper of all the elements and the overall composition of the image. Then I sketched on paper every object separately, scanned them and made a collage in Gimp.
In Blender I roughly modeled them and projected every image on each object. Each shader is set to emission shader with a Light Path node ”Is Camera Ray” in case the scene would contain a shader other than emission. Depth of field in render and not as a post effect using depth map.
The file Open EXR Multilayer contains the different passes. I used cryptomatic to get an alpha of each object and colored with a ramp. Mixed the composited image with a pass of ambient occlusion to get some thickness.
Here is a machine to make drink water thru air condensation. Portable, autonomous, personal and without moving parts, build in long lasting materials. Several machines could for a chain of floating distilleries.
The water produced could be enriched with minerals from the sea breeze with a sort of mineral filter.
Autonomoius without mooving parts
Clearly understandable form->funktion so easily troubleshootable and servable
Easy to use, like emptying the water
Large air opening with many flics -> large
Create airflow with pression.
The heart of the machine is the air tube with its flanges heat exchanging with the colder sea water
The first idea was that the air would loop and chill in the sea water then condensate. Sketches with Laval nozzle the create drag.
Next design is a tube where the air goes straight thru with flanges rotated 45° to minimise drag and facilitate the water collecting.